#PlayerShotData

ShotImage = ".\fizzle.png"

ShotData{
	id = 1 //ID
	rect = (1,48,47,95)
	render = ALPHA
	alpha=160
}
ShotData{
	id = 2 //ID
	rect = (48,48,95,95)
	render = ALPHA
	alpha=160
}
ShotData{
	id = 11 //ID
	rect = (1,48,47,95)
	render = ALPHA
	alpha=220
}
ShotData{
	id = 12 //ID
	rect = (48,48,95,95)
	render = ALPHA
	alpha=220
}